AI Insights · Timothy · July 2024
Top 5 Boxing Games in Oceania: Q2 2024 Performance
Discover the performance trends of the top 5 boxing games in Oceania during Q2 2024, with insights on weekly downloads, revenue, and active users.
The second quarter of 2024 saw notable performance trends among the top 5 boxing games in Oceania. Here’s a detailed look at their weekly downloads, revenue, and active user statistics, based on data from Sensor Tower.
EA SPORTS™ UFC® 2 from Electronic Arts experienced fluctuations in weekly revenue, peaking at around $584 in early June. Weekly downloads showed a slight downward trend, starting at 1.5K in early April and ending at approximately 1.2K by the end of June. Active users also saw a gradual decline from 10.2K to 9K over the quarter.
Arm Wrestling Master, published by GOODROID,Inc., maintained a steady download rate with a few spikes, reaching 2.2K in the first week of April and stabilizing around 1.5K towards the end of June. Active users fluctuated slightly, starting at 6.9K and ending at 6.1K.
Real Boxing 2 by Vivid Games S.A. saw consistent weekly revenue, averaging around $700 to $900 throughout the quarter. Downloads showed a declining trend, starting at 1.7K in early April and dropping to 1.2K by the end of June. Active user numbers followed a similar pattern, starting at 7.6K and ending at 6.4K.
I, The One - Fighting Games from Azur Interactive Games Limited had modest weekly revenue, with peaks around $84 in early May. Downloads remained relatively stable, fluctuating between 1K and 1.6K. Active users showed a slight increase, starting at 6.1K and ending at 5.8K.
MMA Manager 2: Ultimate Fight published by Prey Studios, saw varied weekly revenue, peaking at $1.3K in late April. Downloads exhibited a declining trend, starting at 1.2K in early April and dropping to below 100 by the end of June. Active users also decreased significantly from 2.7K to 1.5K over the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.